For the past seventeen years I've built the architecture, code, and development lifecycle of web-based software. My clients and employers have ranged from startups seeking prototypes to Fortune 500 companies developing enterprise solutions. My development is tempered with a solid understanding of product design, user interface, and data modeling. My team management is based on a visible, realistic, ambitious development process – and respect for software developers as collaborative individuals. My objective is to be responsible for a software product which can grow with its company and which makes software developers as valuable as they can be.
Inspirations: Jeff Atwood · Paul Graham · Vijay Vaitheeswaran · Steve Yegge · Alan Carter · Wayne Gretzky's dad
Microbattle is a software engine that lets users play games by writing their own software agents to play the game. It's also a website that makes it easy for users to write those agents online (or upload after writing them offline), and play games against other users' agents.
The game APIs, available in multiple languages, incorporate yields and asynchronous events so that agent code is easy to write and to read. Two games – a real-time battle simulation and an iterated prisoners dilemma – demonstrate the concept on the site. All of this is my own original work and has pushed my definition of "full stack developer" to its extreme.
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Develop Disney's internal analysis platform. The product is an asynchronous high-volume data logging system, coupled with a collaborative web-based analysis suite that encourages users to share their queries across Disney. It engages non-analyst users by showing insightful results, offering next steps (e.g. "should we alert you when X happens?") from directly within the resultant data, and allowing users to embed visualizations in their own documents. It engages novice analysts by revealing the source code to good queries so they can learn to write their own if they choose.
This product and I were acquired by Disney when Disney bought Playdom, an online game startup, in 2010. After that I worked on systems architecture, software development, and customer relations. I added features, improved security and reliability, and grew the product throughout the Disney organization – increasing its customer base by 150%.
My coordination between teams was generally peer-to-peer and meritocratic – design it well and they will come. I introduced and directed SDLC improvements such as deployment scripts, versioned components, and a configuration layer. I personally recruited six employees and two contractors onto my teams at Playdom/Disney.
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I was a founding partner in this software consulting group, specializing in early-stage development for startups. Simple Dynamics helped jump-start development often before the startup had its team in place. We led by example: delivered modular software, established visible and predictable development cycles, and so forth.
I developed business, mostly through repeat customers and referrals. I staffed projects by selecting from a small network of trusted software developers – we wouldn't accept the project if the developers weren't a match. And I led projects – by drafting interfaces, mentoring where necessary, and writing lots of code. We shipped on time and on budget. See Simple Dynamics work for samples of our clients and our projects.
Originally a demonstration of a visual interface to navigate faceted data, this became a software product in its own right – as a web-based service and as downloadable software). This was a solo project; work included: the SaaS portal, the software engine, and sample UIs to demonstrate its use. Facetmap has distinct recognition among information architects, is taught in university courses, and has been licensed to other software companies.
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This independent game company envisioned an artificial intelligence product, which I helped bring from concept to marketable prototype. I worked with the CEO to develop a new AI model realizable in software, and managed a development team of three. Also designed production architecture, where the team's modular components worked together in an efficient, asynchronous environment.
A representative sample of the clients and projects I led for Simple Dynamics:
I led a three-developer team to create a simple e-commerce site dedicated to selling a single handheld device for Location Labs' new venture. The device required extensive backend integration with three different, unrelated third-party services. Design specs for the interaction between services and for the website.
The server/client codebase had grown unwieldy and monolithic as this company scrambled to meet market demand. I led a two-developer team to redesign and refactor web application code to keep layers of functionality separate, meanwhile developing new features to meet business deadlines.
Created an online store application to sell virtual items within a game world using the game's currency. The store app accommodates multiple games simultaneously and provides extensive administrative tools. I designed and documented the product, and managed a second developer to implement.
Leading user experience design firm needed a functional, aesthetic prototype website for a financial institution, that gave users a friendlier way to manage their mutual funds and financial outlook. I wrote the functional code, and hired and managed the HTML coder on the project.
Work with CTO to define the project architecture for this health-centered social networking startup. Review, evaluate, and implement business requirements to meet market-driven deadlines. Produce technical specs and write production code. Design and implement web application configuration and deployment scheme.